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Devlog
Parity Sprint: Major Gameplay Accuracy, Stability, and Performance Gains
March 04, 2026
by
Achilleas Stergioulis
Over the last 9 days, we completed one of the biggest parity and stability pushes so far. This sprint touched core gameplay, rendering, movement, audio, tooling, and runtime architecture, with a stron...
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Performance Update
February 22, 2026
by
Achilleas Stergioulis
• Performance update: Built a hybrid visual-refresh pipeline: worker thread computes line/sector refresh plans; main thread applies safely. Added strong observability: worker state, queue depth, app...
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