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Godot Doom

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Devlog

  • Parity Sprint: Major Gameplay Accuracy, Stability, and Performance Gains
    March 04, 2026 by Achilleas Stergioulis
    Over the last 9 days, we completed one of the biggest parity and stability pushes so far. This sprint touched core gameplay, rendering, movement, audio, tooling, and runtime architecture, with a stron... Continue reading
  • Performance Update
    February 22, 2026 by Achilleas Stergioulis
    • Performance update: Built a hybrid visual-refresh pipeline: worker thread computes line/sector refresh plans; main thread applies safely. Added strong observability: worker state, queue depth, app... Continue reading
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