Developer exploring gameplay systems, mechanical experiments, and small strange worlds.
Most of my work sits somewhere between game design prototypes, system experiments, and playable mechanics studies. I enjoy building strange little systems and seeing what happens when players push them.
I mainly work with Godot, focusing on:
- Combat mechanics
- Movement systems
- Gameplay-driven storytelling
- Experimental game design
Some projects are rough prototypes.
Some evolve slowly into full games.
I’m particularly interested in games where mechanics carry the meaning, where the player understands the story through what they do, not just what they read.
If you enjoy:
- Interesting mechanics
- Experimental gameplay
- Slightly weird design ideas
…you’ll probably find something here worth poking at.
Build things. Break them. Learn something. Repeat.